crocodile race dnd 5e

Their magic resistance is a universally powerful trait and helps the Yuan-Ti fit into just about any class or party role. Mechanically, this has made hobgoblins into one of the best races for a supporting character, able to buff and aid their allies better than just about any other race. The Shadar-Kai are a mysterious subrace of elves sworn to serve the Raven Queen, goddess of death and ruler of the Shadowfell. Your Intelligence score increases by 1. "Why?" Their additional 5 feet of reach means that, if you equip one with a reach weapon of some kind and the Sentinel feat, they become virtually unmatched at controlling the battlefield. Hit: 27 (4d10 + 5) slashing damage, and the target must succeed on a DC 16 Constitution saving throw or it runs out of breath if it suffocating. Changeling 5e. The creature has disadvantage on Dexterity saving throws. Is it possible to have a crocodile as a companion? What sort of region was it? Charisma is your spellcasting ability for these spells. Here, they are explorers, immigrants, and refugees. The secondary languages of Aquan are Alzhedo and Midani. Fewer have encountered the more exotic species of lizardfolk. Hippos can open their mouths to a massive 150 degrees or 4 feet wide which show their large tusk-like canines and razor-sharp incisors, capable of biting a small boat in half. Unless otherwise specified, all the races listed in this section use the new character generation rules from Monsters of the Multiverse. U know, the normal croc stat block is really underpowered for what the croc is like IRL since crocs have the strongest raw bite force of any animal (although great whites do more damage overall due to serrated teeth) u seem to be quite knowledgeable on crocs, do u hav any suggestions on how to rework the croc to be more realistic? Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Darkvision. Powerfully built, bull-headed humanoids, Minotaurs are blessed with an innately sublime sense of direction. Enough so, that in small towns and villages, they often become outsiders. Sheet creator documentation is available. They usually live in marshes and swamps, sometimes rivers if they are outcast. On average, crocodilians stand at 6-8 feet tall and weigh around 220-370 pounds. Crocodiles have survived millions of years of evolution for a reason. Other Kenku believe their species excellent memories are a gift and speak to their destiny to witness and record as many of the universes wonders as possible. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. You have resistance to fire damage. Traditionally in D&D 5e, different playable races were afforded different innate bonuses (or, in some cases, penalties) to their ability scores. Born beneath stone and the weight of history, dwarves are a proud people bound by tradition and duty to the clan, master stoneworkers, and artisans as well as fierce warriors. You seem to know A LOT about crocodiles, Blue64. Any creature that touches the phoenix or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. Yuan-ti range from being nearly human (pureblood) to snakes with arms (abomination). It succeeded Dungeons & Dragons 4th edition (2008-2013), and was preceded by a D&D 5e open playtest known as D&D Next . Until this grapple ends, the target is restrained, and the crocodile can't bite another target. They rarely live beyond 40 years. Mechanically, a changeling can be a good fit for just about any role, although its as a Rogue or Bard where they truly shine. Take a look at the beastmaster subclass. Did they or their family know what they are, or were they completely unaware? They cite numerous obvious differences, namely their tough bodies, long snouts, and stronger tails. "Crikey! Also, the Celestial Revelation that all Aasimar receive at 3rd level can be a lynchpin of a character build, not to mention increase your damage output noticeably. Name Ability Size. They do not have any hair, no matter their gender, and have scale-covered tails, which can be up to a foot long. Also, they can get more out of the Alert feat than just about any other playable race. Because of their physical appearance, they are oftentimes mistaken as overly-muscular lizardfolk. After choosing your DnD classes, picking a race is the most important decision you'll make during character creation, and shouldn't be hurried.After all, aside from their appearances, each of the 5E races boasts unique traits that can greatly influence your character's DnD skills, capabilities, and team roles.To round out your character, we'd also recommend our guides to DnD . You cant discern color in darkness, only shades of gray. Their scales are very thick, and can block even a blade if the blade is not fully sharpened. You can speak, read, and write Common and Draconic. Your witches mark is light, usually pale, maybe tinted blue in color, and shaped like a diamond. You are proficient in the Deception skill. Werecrocodiles, also known as Sebek-spawn, were lycanthropes whose animal form was that of a massive crocodile. When you reach 5th level, you can cast the Calm Emotions as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Something happens to the hexlings at their 13th birthday. The ability can make games exceptionally deadly, as the character who fails the saving throw while underwater . D&D 5th Edition Compendium. When you go to sleep you can once per long rest choose to pry into the dreams of a creature within 60 feet of you. They also help us understand how our site is being used. Most crocodile lizardfolk are chaotic neutral. Sadly, the emphasis on lizard brain amorality from Volos appears to be missing in the latest incarnation of this species. The ability of Goliaths to reduce incoming damage makes them one of the more durable races to play, meaning theyre well-suited to playing a Fighter or Barbarian. Despite this, after a life on land, you are not accustomed to the cold and water pressure of the depths. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. The crocodilians are humanoid crocodiles that lurk in swamplands. Yuan-Ti. On a successful save you're blocked from their mind and can't use this ability again against them for seven days. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Gnolls generally stand around 7 feet in height and weigh between 250 and 350lbs. Proficiency. Mechanically, any class that values Charisma can be a good fit for a Half-Elf, but its the synergy between this classs extra skill proficiencies and the Bards Expertise that makes for a truly classic pairing. The dark magic was a sort of magical pollution, spread from a variety of wizards, warlocks, sorcerers, and other spellcasters, corrupting their bodies and turning them into the beasts they are now. Examples: Takika, Zaza, Gotakak, Roakat Aligotarian Traits . https://taimashomebrewery.tumblr.com Widespread and diverse, some Tabaxi display more catlike tendencies than others. Massive humanoids alligator Ability Score Increase. When you make a Dexterity (Stealth) check under water, you may add double your proficiency bonus instead of your normal proficiency bonus.Natural Armor. Nothing the boy could say would change the strange looks and whispers that'd follow his every step as he turned and ran away. Increasingly, as the conversation in the D&D community shifts toward ways to avoid problematic ideas like bioessential racial traits, especially negative ones, Wizards of the Coast has started reworking the next generation of the D&D 5e rules to make races more flexible. Players can access their Art Library in the VTT to set a character's portrait and token. Crocodilians speak Common in an accent similar to a human Australian accent. If you want to know more about changeling the 5e race, then please go ahead and read the article . 2023 Wizards. If you tell this to your DM at the beginning, S/he can put a crocodile as your companion like an ordinary PC and change the CR of the game for this. Halflings are nimble, courageous, and possess reserves of luck far larger than their small physiques (which allow them to reroll natural 1s on any ability check, attack roll, or saving throw). Satyrs exposure to the magic of the Feywild makes them resistant to unwanted arcane influence and fuels their innate ability to persuade and perform. They have a reptilian layer of scales that cover their bodies and a large snout that conceals rows of dangerously sharp teeth. Born in swamp lands, most of their kind, in the beginning, worshiped the god of their great Nile. Born of the union between two worlds, Half-Orcs walk the line between the primal fury of their Orcish ancestors and the more cerebral influence of their human parentage. Descendants of lycanthropes (like werewolves, wererats, weretigers, etc. They live in swamps that men have learned to avoid, usually for good reason. You have reddish lines and stripes on your arms or legs, it looks a bit like stretch marks. Ability Score Increase. Ability Score Increase. Elves are probably synonymous with the fantasy genre, and D&D 5e is no exception. Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage. They don't like big homes that were inherited as much as they prefer living life through self-achievement. Natural Liar. (Yes, before hexbloods). They were powerful hunters and were feared throughout many lands. They have a naturally comedic, and talkative nature. Namely, the imagery of a croco-monk making 4 bite attacks is terrifying. Variants: Dragonborn (5e Race Variants/Subraces). The most widespread, simple, and versatile race in D&D, humans are everywhere and can do just about anything better than most even if its not as good as some. You also get to distribute your Ability Score increases the new way, which means that just about any class is a great fit for these types of dragonborn. The two-headed crocodile can hold its breath for 15 minutes. When they're around those that they have known for a long time, they are rather gentle creatures and care dearly for their allies. Your size is Medium.Speed. Getting out of a death roll grapple is near impossible for humans, and with this DC a cow (comparable in size and strength to a water buffalo) would have a 65% chance to escape. They can live to be over 300 years old.Alignment. They arent necessarily the offspring of a celestial and a humanoid, although that can be the case; some aasimar are created when a mortal is infused with divine power. Search forums Chat/Discord. They get Abyssal and Draconic as their additional languages, as well as natural Darkvision, all of which can be useful in exploration or role-playing. They make highly effective Fighters, Rogues, and Monks. https://patreon.com/taima The crocodile makes two attacks: one with its bite and one with its tail. -Last words of Deer Stoves, Human Wilderness Survivalist. What makes them different, is in their heritage, for somewhere far back their family's bloodline were sullied by a hag. Finally, how did your hexlings nature affect them? Crocodilians live in swampy villages and prefer to be left alone. Wakeful. Sharing stories of your battles and achievements impress them the most, as they can be blunt at the beginning of a conversation, or when they are interrupted. Depending on subrace, which sort of hag their bloodline comes from, this mark looks different in shape and color. Regardless of which, they often learn to overcome prejudice and suspicion best they can with the help of a silver tongue, careful lies or intimidation. https://www.kickstarter.com/projects/magehandpress/spire-of-secrets?ref=8i85hz0:00 - Intro0:10 - Ghost1:30 - Oozebor. Swamp. Until this grapple ends, the target is restrained, and the crocodile can't bite another target Your base walking speed is 30 feet, and you have a swimming speed of 30 feet. Eladrin are a subrace of elves native to the Feywild. The crovic are tribal nomads who tend to either stay in or near large swamps. On a failed save, the creature begins to turn to stone and is Restrained. When you reach 3rd level, you can cast the Ray Of Enfeeblement spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. You can't discern color in darkness, only shades of gray.Jaw Trap. Still a little front loaded with power especially the Magic Animus needs a stern look. However, through an intensive study by scholars, it is now known that crocodilians used to be the rulers of the lizardfolk until their kingdom was overthrown. I think so, if my memory serves correctly at lv 4 you can wild shape into a monster with a combat rating of 1/2, so yes. They tend to be chaotic in alignment. You could probably homebrew it. IRL a Crocodile is still releasing and Biting on the thing in its mouth again as it tries to snap the thing in Half. Elves are shaped by their environment over the millennia. Half-Orcs make classic fighters and barbarians (especially if you want to embrace the orcs more tribal culture as a foundation for the barbarians own abilities), although they could easily make excellent Rangers, Paladins, and Clerics. Powerful Build. First, consider where your hexling grew up. This doesnt prevent them from being just as fearsome in battle, capable of dishing out extra damage on a critical hit, staying conscious when knocked to 0 hit points, and gaining proficiency in the intimidation skill. Your witches mark is of dark tone, often gray or almost black in color, and triangular in its shape. Thank you to my Patreons and friends for support and feedback. Ability Score Increase. Their innate spellcasting and natural camouflage make them outstanding Rogues or Rangers, and their advantage on saving throws against magic is among the most powerful racial bonuses in the game. Resources. You know the Vicious Mockery cantrip. Whatever could there be for him to look out for that he had not seen before? As a hexling derived from a Night Hags bloodline, you carry their resistance to fire and inherit some of their dark magic. Subrace. You wanna beef this statblock up while being realistic? Shifters could make incredible Rangers or perhaps Druids that dont shapeshift using wild shape. An intelligent race of misunderstood tribesmen, Crovic are a powerful force that can use both diplomacy, and spears. Once thought of as merely the goblins smarter, more disciplined and warlike cousins, hobgoblins have undergone some changes recently that put them back in touch with their fey roots. Naturally gregarious, potbellied, and fond of lifes simple comforts, not many Halflings forgo the luxuries of home for a life as an adventurer. Did they try to deny it or did they accept and lean into it? Should be at least 13, Give them the ability to go into a death roll and be able to twist off limbs! Examples: Kasha, Alshao, Naish, Shaso, Female: Also commonly uses a's, but harder consonants are more prevalent. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier instead of the bludgeoning damage normal for an unarmed strike. You can hold your breath for 15 minutes while underwater. A shield's benefits apply as normal while you use your natural armor.Languages. Maybe they have an unusual hair or eye color, are beautiful or ugly beyond the norm, or maybe they look just like you and me. Monster Tags: Language. When you reach 5th level, you can cast the Misty Step spell once as a 2nd-level spell with this trait and regain the ability to do so when you finish a long rest. These are the minority of Crovics, which are chosen to become ambassadors, living in towns, villages, cities, and kingdoms of other races. Due to their scales; any place in a crovic's armor would have a weak spot in is covered by natural armour giving them a +1 to their Armour Class. Actions. If youre playing a standard dragonborn from the Players Handbook, then the +2 Charisma bonus along with some added Strength makes dragonborn especially good candidates for the Paladin class. Since then, men has gone missing passing those parts. You know the Shillelagh cantrip. Your hair has a slightly green or blue undertone. In battle, the Shadar-Kai are terrifying, able to teleport all over the battlefield and gain near-permanent damage resistance at higher levels. Note: This is a port of a homebrew creature, made by 'Silly Squid Squad', into a race. Wherever the mark appears, it's a sign they will always carry, whether they do so with pride, shame or indifference. The Shifters are a race of people from Eberron: Rising from the Last War who transform from humanoid forms. It happens suddenly, for the most part. I'd take away the auto-damage, and I'd specify that you don't need a free hand to use the grapple. Ability Score Increase. Play converted DMsGuild community content, now on Roll20. However, if youre thinking about injecting a bit of sneakiness into a non-Rogue character, playing a Goblin is a great way to do it. They have a natural resistance toward poison and are trained from a young age to be as comfortable wielding their hammer over a burning forge as in battle with a horde of goblins. The Witches Mark, a birthmark that appears somewhere upon their body, often by the hairline forcing them to wear their hair long in an attempt to conceal it. You always smell a bit like the forest, swamp, soot or seaweed. As a bonus action, you can make an attack with your tail against a Large or smaller creature. The Standard human can increase every single one of their ability scores by one, whereas the Variant human gets to pick a feat and increase two stats of their choice. Manage all your favorite fandoms in one place! In that case I would echo everyone else suggesting the Lizardfolk race. The creature makes a Wisdom saving throw against your spell save. Art featured on first page by Emilija Kliit, aka Jimbledoods on Instagram. They strive to find hidden knowledge of the world, trading it, and cause nightmares much like the dreams they themselves suffer from. Lycanthropes have the ability to change into animal or hybrid forms, and they sometimes do so unvoluntarily. Lycanthropes aren't a race, so much as a group of people whom all suffer from a common curse. Meditative, disciplined, and monastic, the Githzerai are powerful psionicists, especially adept at guarding their own minds against outside interference. Your Strength, Constitution and Wisdom score each increases by 1.Age. These beast-like creatures are humanoid alligators, much taller than the average human. Aligatorian's vary widely in height and build, from 6-8' tall. Your witches mark is of blue or green tone, shaped like a teardrop, and always feels slightly damp and cold to the touch. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone. Whispers and rumors often follow in the shadow of a hexling. Spear Mastery. Anyone could tell from just looking at his worn leather armor, his bow and the short sword in his belt, that he was a seasoned ranger. In addition to having advantage on all saving throws against magic thanks to their gnome cunning, both gnomish subraces get evocative and interesting abilities, like the Forest Gnomes ability to communicate with animals and the Rock Gnomes proficiency at creating small mechanical marvels. The death roll's attack bonus is the same as the bite and it does one more die of damage. Your Strength score increases by 1. Elf: Elves are quick and gain Perception proficiency, making them suitable candidates for Dnd races 5e like fighter, monk, ranger, and rogue. Wolves in sheeps clothing is what they call them. When you reach 3rd level, you can cast the Bark Skin spell once with this trait and regain the ability to do so when you finish a long rest. Bite. Hippo's huge mouths consist of lips that are 2 feet wide and teeth that can bite a 10 foot crocodile in half.

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crocodile race dnd 5e