skyrim mod serana dialogue addon

Still, YMMV and I won't be responsible for any AI bugs/wonkiness with Serana. - Addition of 1st Serana banter framework. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. - Removed vanilla bloodcursed arrows dialogue. Frankly it'll take too much effort and also cause compatibility issues if I edit that quest for the sake of SDA's sleeping feature, so I've decided to add in this workaround for now. Sometimes Serana may run off or her pathing may become wild. It's been improved on the technical level as well so there should be fewer bugs with it. junction lines with greets recorded by Kerstyn, - Increased volume for combat lines which were too quiet. - Fixed a bug with the "Determination" dialogue quest trigger. Decided to just release this as a full update now, and not just a beta, as this update was already extensively tested and any bugs experienced (if there are) should be rather minor. If you have 'Sleep Tight' installed, SDA will detect this and revert its stripping sub-feature for the Serana sleep feature. NOTE: This dialogue really is just for a role-play purpose. Serana confesses her true feelings to the Dragonborn after the defeating Her Father Harkon in the final Dawnguard quest.Mods Installed - 365SDA MOD - 3.3.2 V. On the contrary, if the player isn't currently doing a Dawnguard quest (not at Forebears Holdout, the Volkihar Undercroft, Soul Cairn, etc) almost all of Laura Bailey's lines (except for some radiant player-initiated conversations are disabled in place of Kerstyn's recorded lines. Improved pacing and tone of the "Trust" conversation by cutting unnecessary lines that made the conversation a bit melodramatic. - Commentary when the player forges items, creates potions, enchants, drops items, and levels up, College of Winterhold Arcaneum conversation (Serana's reaction is no longer cringey and sudden, and more role-play is added to the conversation), Addition of new role-play lines to the Dark Brotherhood quest (The player can now choose to be more cautious after Aventus asks them to kill Grelod), Rewrote and added more lines to the Trust conversation. LL version still to come. - Removed accidental ITM/Serana NPC record edit. There's still a whole lot I can do with Serana Dialogue Add-On (including stuff I've pushed back, like the Lost to the Ages commentary). Serana offers to be the player's friend, to which they can either quickly shun or accept Serana's moves. Serana Dialogue Add-On at Skyrim Nexus - Mods and Community - Redone Lustmord armor dialogue patch. 1.0 RELEASE! She will have radiant conversations with barkeeps and order drinks for herself. - Added condition check for SDA_SeranaRomance4 to not have that conversation occur within the premises of Castle Volkihar, - Added condition check for recap dialogue branch to only occur after Chasing Echoes, - Added some more failsafes to ensure the aliases for the Serana Date quest filled, - Reduced the frequency of some combat lines so they would be less repetitive and annoying, - Improved dialogue body animations for some dialogue lines. - Sofia Banter (Built-into the mod, without requiring the Sofia mod as a Masterfile). Sometimes Serana will become fixated in a particular direction and continue to face that direction despite the player turning. (Full release TBD on Apple Music/Spotify/other streaming services). (SDA_MainDialogue record), - Tweaked conditions for Serana's Arcaneum dialogue so that it can be triggered earlier (First Lessons doesn't need to be completed), - Text dialogue tweaks (from player) for consistency, - Delayed Teleport Spell dialogue to only occur after the Tracking Marker talk has been had to free up dialogue menu clutter, - Tweaked player background conversation to not be repeatable (Serana doesn't need to learn about the player's background more than once), - Serana will only seem knowledgeable (comment on the current state of the world and Elder Scrolls lore) if she has been to the Arcaneum at least once. This was an oversight - and partly why the retoggle patch was delayed until 3.3 (since the bloodcursed arrows dialogue was not fully disabled back then). This has since been conditioned to occur after her initial confession of feelings, should the player have gone the romance route. - The disclaimer message has been changed to a small notification on the top left of the screen. - Two new songs, one is a Serana-rendition of the Age of Aggression/Oppression vanilla song, and another is an original composed by Kerstyn! Hey guys, Author of the Serana Dialogue Add-On mod here. ", - Serana Companions commentary is now started via a ChangeLocationEvent SM Node. - Camilla, Orgnar, and Delphine (considering she's still an innkeeper), - Why Serana speaks so casually for a royal vampire, - Serana asking the player questions about their character's goals in life (mainly for the player's role-playing), - Serana being reacquainted with the current world, - Tweaked conditions for some of Serana's radiant greets to occur after earlier on in the Dawnguard questline, - Some backend implementations to ensure Serana doesn't hum when the player is in dialogue with other NPCs (requires SKSE), - Fixed a problem with Serana's dialogue firing off in one of the Sorine scenes, - Added proper AI packages for Lisette and Taarie conversations. - Added a link to a Drinking Buddies line (the one about the Ram Horn armor) that previously didn't have one. Tweaked StoryManager conditions for Serana's main quest commentary- added more failsafes to ensure they start and run on time. - Added Serana's brief commentary on Skyrim's factions. So if you don't have the mod installed, the commentary should still run, but there will be a bit of a narrative disconnect. - Main Quest commentary completely redone with more immersive and extensive dialogue for each stage of it. For now, just dismiss her from the normal follower dialogue. - Added in missing dialogue link for the "Friendship" conversation, which previously ended earlier than I intended. - Added AlternateVoice flags to Kerstyn dialogue which previously didn't have any, - Added workarounds to prevent the Serana dialogue looping animation, - Removed "Say Once" condition to Serana Vampire conversation so the player will be able to experience it more than once, - Miscellaneous backend code improvements, - Serana won't greet you with her radiant greets when in the Castle Volkihar Boss room, - She also won't greet you if you're currently in dialogue with another NPC (soft-requires SKSE, only on Oldrim/SSE), - Serana will no longer engage in quest commentary if the player is speaking to another NPC, - Serana will no longer stand up and do weird dialogue animations while she's sitting down (mostly with WhatsOnYourMind dialogue), - Decreased frequency of Serana sneak greets, as to not irritate the player, - Serana will no longer talk to NPCs (NPC Banter) while sneaking. - Support for the SexLab animation framework for romance scenes. - Serana's Necklace of Vivacity now has custom meshes and textures! - Added in random idle yawns for Serana. - Added a small conversation where Serana asks the player a question about companionship. - Removed script notification that SDA is not fully revoiced. It's been rebuilt from the ground up to ensure better integration with SDA Drinking Buddies. Upon initiating a short conversation with her (available during the Moth Priest hunt at the earliest) Serana will give you a spell that allows you to summon her from just about anywhere! - Added "What's On Your Mind" conversation for Ram Horn Witch to Drinking Buddies, - Papyrus Script Optimizations to reduce Papyrus Log errors, - (Beta to full release) Added in three missing voice lines. If you still want to experience it (with a mute Auri), you can type "setpapyrusquestvar SDA_FollowerBanter AuriBanter True" in the console. Gone are the days of Serana using stuff you don't want her to use! - Disabled radiant lovemaking from occurring during Kindred Judgment. - Rewrites for various Serana dialogues, ranging from role-play, NPC Banter, idle lines, quest commentary. Fixes to some scripts for the Companions commentary. Serana Dialogue Add-On 3.0 Release! - Initial patch release. - One of Serana's easter egg lines (What a grand and intoxicating innocence) didn't have a cooldown and a rarity condition applied. - Serana now comments on radiant intercourse after it happens. Serana Dialogue Add-On Romance Update + LE Port! : r/skyrimmods - reddit - Added another ending conversation with Serana after defeating Harkon. Content Update with new NPC conversations in Riverwood, as well as dialogue with the player! She no longer gets cured immediately, but only 24 hours after (after "thinking about it"). This should prevent Serana talking to NPCs pretty far away, or in a different room, - Some line corrections for SDA Romance Ancestor Glade conversation, - Added more alternate voice toggles, improving the overall VA transition experience. - Implementation of Serana commentary recap framework. As an NPC, Serana is more intelligent and has many new follower features. - Reduced frequency of Serana gift-giving. dialogue topic. Added proper location keyword for Forebears Hideout (where the Moth Priest quest is) since there was none. - Final Serana Romance quest to end Serana's Romance questline. - (SSE Only) Repackaged BSA. Serana should now look more expressive. - Disabled another bloodcursed arrows topic that should have been disabled. - Riften: Mjoll, Talen-Jei, Maven Black-Briar, Grelka, - Adjusted probability for some of the random NPC conversations, - Changed conditions for random NPC conversations to start occuring earlier in the Dawnguard questline, - Tweaked distance that NPC conversations occur, - New measures were added to ensure Serana faces conversation NPCs when she should, - Fixed inconsistencies in the conditions for some radiant lines, - Some backend additions as failsafes to ensure NPC aliases properly fill. (It's easier to manage compared to four separate mod pages). Old Stone Walls was re-recorded in both an acapella and acoustic version. Anyone who wants to disable and toggle Serana's raise zombie spells will need to download this new patch, and if they use Serana replacers, make their own patches via xEdit. - Banter toggle with custom-voiced followers. She chooses to stick around, and her ending reaction to you has been toned down a bit. Inspired by Aelarr's Race compatibility dialogue mod I decided to make a patch for Martimius' lovely Serana Dialogue Addon mod. Install hundreds of mods with the click of a button. Aligned and fuz'ed the proper voice files for each. (you can find the list on my website) All of these names are applicable for hello and goodbye greets, some of them have love greets! - Added in voice line for a drinking buddies line that didn't have one, - Fixed abruptly exiting dialogue bug with some lines, - For a lot of Serana's dialogue lines, she no longer needs to actively be following for them to trigger. Travel out of Solstheim and go back to Skyrim. No need to use another outfit mod/follower framework feature, or fiddle with the lackluster vanilla system. ), - Serana should no longer radiant greet you while you are sneaking, - Tweaked some dialogue flags for radiant lines, disabling "Say Once" so they could be said more often, - Serana will no longer yawn or sneeze while sneaking, - Added condition checks to some dialogue to fix some consistency issues, - Increased dialogue priority for some Serana Romance Quest starting topics, - Added condition checks to role-play and other dialogue to not occur while sneaking, - Role-play dialogue (excluding What's On Your Mind) will no longer be available while dungeon-delving, - Removed old, redundant records from the early MQ implementations; no longer needed as they've been overwritten by the new MQ content, - Retroactively added some new features to the mod (disabled for now) for future updates, - Regenerated lip files for some voice lines where Serana's mouth didn't move, but the voice audio played, - Corrected Heightspace Data to be compatible with Unofficial Skyrim Patches changes, - Removed unnecessary voice files that weren't used by the mod. It didn't make sense for Serana to catch up so quickly with the current Skyrim affairs and Tamrielic history in such a short time (after bringing her home but before Prophet), - Generated lip sync for voice lines that didn't have it. (I'm adding this for more immersion, since Serana is a vampire and would need to feed every now and then, but I'm not allowing her to feed on the player. - Declining Serana's marriage proposal will no longer gate future Serana Romance content. - Added in some revoice lines for "Can I Talk to You For a bit?" Full Kerstyn revoices for all Serana lines during the Kindred Judgement and Touching the Sky quests (the last two quests in Dawnguard). - "House of Horrors" quest awareness. Also made sure to make all of them stop while not running. The powerful open-source mod manager from Nexus Mods. Mod support from mods like Apocalypse is eventually planned, so stay tuned for that! However, all copyright within the confines of content added by this individual game modification belongs to me, the mod author. - Added in a timer quest that controls relationship variables with Serana. Now when talking to her with this option, Serana's responses (28, chosen at random dependent on questline progress, surroundings, romance) should feel a lot more organic and authentic. Additionally, Serana Dialogue Add-On will not be compatible with mods that change "DLC1NPCMonitoringPlayerScript and DLC1_NPCMentalModelScript". Some good stuff- primarily the fact that you're now able to romance Serana. Should now help prevent Serana talking to her from too far. - You can now change how far or near you want Serana to travel along with you! NOTE: Since Remiel has conversations with the vanilla Serana, I recommend you install the Remiel Banter Patch (via Patch Hub, or Xbox mod page) to prevent voice overlap. After this update, NFF (and any follower framework support for Serana) will be obsolete. - (Vampire Only Side) Serana will no longer greet you right after starting "Chasing Echoes"- she should do it outside now. - Fixed College of Winterhold opinion dialogue bug when playing as a Dunmer, - Fixed Serana having vampire dialogue even though she's cured, - Fixed some dialogue bugs with the final Serana Romance quest, - Some love radiant greets ("What is it pretty boy/girl") had the wrong conditions set - they should now only occur if Serana has been romanced. - Fixed dialogue conditions for some radiant greets. Added in failsafe to fill Serana's drinking buddies alias if it wasn't filled. - Favorite Book Dialogue (No longer The Real Barenziah, now The Herbalist's Guide to Skyrim), - MQ Commentary (Ustengrav, World Eater's Eyrie, Epilogue), - Side-quest dialogue for Bolstering the Ranks, - Side quest dialogue for Dawnguard radiant quests (both sides), - New recap conversation (post-Dawnguard), - "A Return To Your Roots" quest awareness, - Awareness for the Ivarstead Klimmek Quest, - Dawnguard/Volkihar post-glade ambush conversation, - Conversation if you chose to become a vampire to enter the Soul Cairn, - Friendship Conversation (as part of Serana Romance), - Voiced dialogue for the SDA Serana Dialogue Menu, - Kerstyn alternate-voiced versions of Recruit, Dismiss, and Favor dialogue, - Revised Old Stone Walls (both vocal and instrumental vesion) with more emotional vocals. If you have more questions or would like to know more, please visit my website! No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. - Serana now performs what is called a 'Silent TP' when she has quest commentary. Improvements to dialogue scene AI packages, Improvements to Radiant Hello Timings (should be more varied and less spammy). - Optional patch for the Wintersun mod, so that it recognizes SDA's custom Serana marriage for Mara, Dibella, and Morwha's religious tenets. Dubbed Serana's Charm, this increases the player's speech skill whenever Serana is nearby (This is only available on saves which have not gotten past the point when she first romances you). - Improved how Drinking Buddies is triggered, hopefully solving issues for some of you, where the dialogue option would just outright disappear after a while. - Disabled some post-Harkon fight player dialogue, as one of those topics was already made redundant in recent updates, - Disabled "show on the road" dialogue as this has been largely been made redundant by new radiant dialogue recorded by Kerstyn, - Disabled Serana's lycanthropy dialogue, as a lot of the added quest commentary in 2.3 supersedes this thematically, - Disabled "I'd just enjoy watching you for a bit." New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. * Even with that considered, this mod will still continue to be developed and updated with a plethora of new content in the future. Decreased Inigo and Sofia banter frequency by 25%, Main Quest commentary fixes, particularly with Ustengrav quest, Fixed disappearing "I love you" dialogue option, Fixed House of Horrors commentary issues, Code optimizations for Companions Quest Commentary, (besides fixes) Code optimizations for House of Horrors Quest Commentary, Serana will no longer say negative Companions lines in her radiant greets if you've told her you've chosen to cure them of their lycanthropy, Improved coding practices also applied to new content (CoW and DB quest commentary), Code improvements to main SDA Dialogue Quest Record. - Added in safeguards for "House of Horrors" quest commentary to not occur at the wrong time. Serana won't be that close to you after you've just made love once. She will say yes or no depending on whether she's good with it or not. ", or "What's on Your Mind? I felt in vanilla, that conversation was cut short. Again, her friendship timer is started as soon as you meet her for the second time (either in Fort Dawnguard/ Castle Volkihar) and tell her, "So, here we are again. Regardless, Serana will not want to go in that house at any cost because of Molag Bal's history with her family. One of the most expansive updates for SDA to date. Seeing that the implementation has changed, this quest record serves no purpose. 4. - The SeranaSLTrigger script now uses the SetStrip() function, identical with the LE version. Serana Dialogue Add-On Romance Update + LE Port! Get the correct information to help solve your problem and avoid such speculation such as the Amulet of Mara. - Disabled two Laura Bailey combat lines that were already revoiced. ), and "Tale of the Tongues" from the vanilla game. | If the banter is not triggering for you for some reason (Serana should speak to Sofia as soon as they meet) try saving, then reloading your save. - More of Serana's ForceGreets shouldn't trigger when the player is in dialogue now. - Serana commentary convos on Dawnguard members (Hunter side). It wouldn't make sense for Serana to become more outspoken and bantery to other characters so soon after waking up, - Added AlternateVoice=1 condition to hello lines that should have had it, - Workarounds added to prevent FG seduction dialogue from popping up on Serana after she has been married (thanks jgostling!). - Disabled SDA_VanillaSpellHandler, which was an artifact of the last raise zombie implementation. - New trading dialogue. - The player gets a bonus perk for completing these talks, so there's both an incentive for it, RP, and game wise! Serana asks to go on a date after confessing her love to the Dragonborn . Added a wig fix script- this should fix problems with Serana's hair wigs glitching out when using the SDA Outfit Feature, if she has a HDT wig equipped. A bunch of you probably already know this, but the Serana Romance update has been out on SE for about a day or two now. - Note: As for Serana moving in with the player to someplace once they get married, that's still on the drawing board and I'm still planning how I'll implement that, at least on a technical level, as it is a bit of a technical hurdle. - Note on Jayserpa's newly released mod, House of Horrors - Quest Expansion: Unlike the other House of Horrors edits out there, this mod changes a lot more (particularly at the first stage of the quest). - Expansion of recap commentary framework to cover vampirism and the Soul Cairn. - (For non-ESL version) Changed all armor keywords to "light armor", as Serana refers to it as light in her dialogue. The friendship requirement stays the same. Now they should act as regular 'hello' greetings. Rewrites and revoices of early SDA content (when Kerstyn was first brought on board). - Greatly reduced frequency of Serana's irritated sneak greets, - Companions and Jorrvaskr general location-awareness. - Typo fixes for blocky text in some subtitles. - Added Old Hroldan Inn as an excluded inn from Serana's sleeping feature. - Coded in some Drinking Buddies content (disabled for now, as it's still very much a WIP), - Disabled old and buggy content from previous SDA versions, - Serana no longer talks to you about marriage anymore (vanilla conversation) if you've already married her. - Added some missing scripts and flags that allowed the SDA Injured Commentary to be reset, having it function as a radiant commentary feature, as originally intended, - Added more Alternate Voice flags to existing dialogue, - Fixed some staticy sounds with existing dialogue lines, - Removed more redundant records from earlier versions of the mod, - Improvements to quest commentary fragment scripts, - Serana radiant drink sessions functionality. - Added a "LocTypeDungeon" condition for Serana's radiant love timer, so she won't be asking you for kisses in a dungeon anymore.

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skyrim mod serana dialogue addon