Use the tabs along the bottom of the sheet to choose which chapter's quests you'd like to view. Just like with previous chapters, you'll research and unlock 2 additional levels for each Residences, Workshops, Barracks and Main Hall. Badges are only produced in the portal, and no matter which production you choose, you will need 36 medals per single badge. You can see exactly how much you have, how much you, lose, and when you will lose it by hovering over anywhere. To upgrade the Forest Glade to level 4, youll need a total of: Once the portal is upgraded, then finish any remaining upgrades for the fabrication buildings., Total refined goods needed for upgrade through. At last we can get rid of the heaps of odorousOrc dung and start making some fragrant Mana. You could upgrade factories but mointor what goods this uses as it might use the goods you are saving. The choice between residences and workshops will be unique to each player, but if you have enough of a population surplus to upgrade at least a few workshops, go for those first; they change size and shape! Every fact about every item in Storyline quests tell the story of Elvenar and guide you through the research for each chapter. JavaScript is disabled. This building gives your city a greatculture boost. Note that you will get this mandatory quest:. Many researches require 100k+, 150k+ and even 200k+ for just one. So buildings are gray shapes in the diagram. *Please be aware that quests listed may not all appear to all players or in the same order to all players; precise quests offered may vary based on game-play decisions made. Four additional levels will be added for one manufactory tier: for Woodelves chapter, this is tier 1 manufactories. And by base we mean mana and ascended goods (T7/A1). Example: https://us4.elvenar.com/game The new size and shape is the same both elves and humans at 4x5. All original photos, images and articles are copyright to their respectiveowners and no copyright infringement is intended. We can ignore Elvenar/Humans/Elves requirements as these would be simple PP drops. Be sure to check out the More Resources in the site navigation bar for more great tools Falling behind on storyline quests can create very challenging situations! amount is shown for each building when you. Goods manufactories vary by race and good so a guide based on factory numbers can differ from the guide to what you need. Level 22 --> 23 costs 2400 orcs and 145 population. The information on this site is intended to help and encourage Elvenar players. I certainly dont plan on building any. And even for players who have built everything else which is more useful, nowadays you dont just commit space and extra KPs you have to contend with increased squad sizes in tournament and the Spire. If you are a brand new player and have just barely begun the tutorial, or are about to try Elvenar for the first time, start in the. This is just for badge production, and there are still straight up mana requirements for research, never mind for regular upgrades. Click help to see Mana info in-game anytime. Level 21 --> 22 costs 2200 orcs and 257 population, Level 22 --> 23costs 2400 orcs and145 population, Level 22 --> 23 costs 2400 orcs and 145 population. Knowing where you are is helpful so you know how to tell other players in the community Welcome, Elves and Humans, were glad youre here! Second stage produces different medals on 4h cycles, and those take elemental resources from the previous stage plus Elvenar/Humans/Elves. So if you dont want to spoil this until it hits actual beta or live servers, you should stop reading just about now. For more information and tips about quests in general, be sure to check out the. And you can cut down on intermediate goods production time by expanding your settlement if you have a lot of space. Each province will have their own negotiation requirements, which could mean trading some common currency, or maybe providing some tools or other materials. The first quality, coming from Marble, Steel and Planks Manufactories, will be introduced in this chapter. All original photos, images and articles are copyright to their respectiveowners and no copyright infringement is intended. If mana is the limiting factor, thats good news for owners of the blooming trader guild wonder. Elvenar, Humans and Elves are capped portal resources (orange in the diagram), while Medals (yellow), Elements (pink) and Badges (red) items are uncapped guest race resources. This varies a lot as you upgrade buildings sizes. You will need badges for research and you will have to produce these and therefore also intermediate goods. Yes, its going to be ugly at times, but its best to stick you cultural buildings and any other buildings that dont need roads in one place. And each slot takes 1h to complete, for the complete queue taking 5h at L1. If you are new at this game, I actually encourage you to look for guides like the ones the mmoauctions have. Elvenar is a free-to-play browser-based game, where you will build a flourishing city and discover a magical world full of mysteries. And it might be a bottleneck. And finally, portal converts different medals into badges, and badges is the ultimate resource that you will use to unlock research in Chapter 18. All those need to be researched in the Tech Tree. Nothing too fancy, just an extra 3 squares added to the width. and resources! I sent you a reply before with the link, but this moderators don't like other people to provide information of actual value. Elvenar is a trademark of InnoGames GmbH. Most fellowships have less patience if an absence is not announced to relevant parties. Use the wiki! Register your account here! If you are a brand new player and have just barely begun the tutorial, or are about to try Elvenar for the first time, start in the Apprentice section. The catch: it must be connected to a road. As I mentioned above, there are 4 types of intermediate goods production facilities Water, Fire, Wind and Earth. This site is not affiliated or associated with InnoGames or Elvenarin any way. 3. Then there are 4 different GR Elemental buildings (Water, Fire, Wind and Earth) that produce intermediate resources like 6 different medals and corresponding elements. An ambitious level 30 BTG would boost by 40% for a combined Mana-to-Badge increase to (140/100)*(200/160)^2 = 219% or a mana-need reduction to 46%. Gamers Gems of Knowledge All rights reserved. Follow the quests so you wont get lost, build the right buildings, and make the right upgrades the quests will help you do all of these things, so make sure youre following them at al times! Make sure the message didn't get into spam folder! In the end, it will be a clash of cultures and you will learn from each other: the reviving race will learn from you how to get back on their feet in new Elvenar, but you will also get inside knowledge of long lost technologies of the old world that will help you to improve your buildings, upgrade them even further, improve your units and so on - it is mutual growth for a brighter future for both of you! So here is how portal production looks like (no other boosts): Chapter 18 portal production is a little different than what weve seen before. Well, thats primarily because we have a lot of guest race goods here 14, to be exact. Of course, you shouldnt ignore the upgrade process, because what good are your buildings if you cant even upgrade them and make them more productive? In the example picture, notice how there are more than 6 hours that mana can accrue for before it will hit the max, and only just under 3 hours before the next decay time. Jan 28, 2022 #1 Paula has produced this very nice beginner's guide to Elvenar. As you get further into the chapter, youll need to carry larger and larger Mana balances, which will mean youll need to be able to produce enough to keep up with the decay. The only reason to build any of these is if you for whatever reason want to save on PPs. If mana really is the bottleneck, BTG 30 can effectively cut the time spent in C18 in half. Being able to create an actual city with a long-forgotten architecture, that's what makes Elvenar so great. See below on that. The higher Mana balances you need to hold, the higher you need your Mana production to be. Gamers Gems of Knowledge All rights reserved. Thats when you can choose to fight, because negotiating will only leave you worse for the deal. In other words, it all boils down to your own preference, or whether you like human or elf design better. There are two stages here. Elvenar allows you to represent the humans or the elves, and if you know your RPGs, youre probably used to the complexity of each race having their own strengths and weaknesses, their own special units, and the like. Upgrade one to two at a time to level 2 and 3 as you can in between productions of mana tears, until youve produced enough mana tears to upgrade the forest glade. Dont bother changing over too many other culture buildings; youll get any needed culture boost from your willows. Badges (in red) are the only guest race resources that are used in the tech tree, so this is the ultimate production item. In orcs, supplies, coins, and population! Are you on Facebook? So that means that to produce 145K of medals you will need to run about 4,500 medal productions which will require about 36K worth of elemental resources (water/fire/wind/earth). But there are no bonuses, buffs, strong or weak stats, or special items or units that set humans apart from elves, or vice versa. In the Woodelves chapter, we are introduced to a new game resource called Mana. We hope this guide helps make your passage through this chapter easier and more fun, and as always never hesitate to ask any questions you may have. GR Pop buildings are relatively small at 33 and are not extremely expensive (but not super-cheap either). Join the Facebook group for Elvenar players! Capped goods requirements can be easily met with Portal Profits. Given that all these assumptions are sketchy to begin with that wont be particularly surprising. So with each attack you launch, youll be weaker and weaker, requiring you to train even harder. Use roughly 1/3 of your total production capacity for each. Ascended Goods and the Merchant. Elvenar ::.. Unofficial Fan Site. The planks grafting site is 3x3. You have been warned So without further ado, lets preview settlement production in Elvenar Chapter 18. A modest level 6 BTG with 12% bonus would boost the guest race production from 160% to 172% (from 100% to 112% in the portal itself), resulting in a combined Mana-to-Badge increaase to (112/100)*(172/160)^2 = 129%, which means the needed amount of mana is reduced to 77%. For game basics with a bit more explanation and some strategy advice thrown in, be sure Apart from the size, costs are fairly manageable. At 3 of each (12 total), youll need 3-4 months of production in these facilities to complete the chapter. Of course, the Fairies are quite displeased with this fact and want to stop them. You can always schedule long upgrades for the times when youre about to head off to bed anyways. When you need a balance that is greater than 100k, and you are losing 10k a day. To reach the goal, you'll want to increase Mana production if you aren't producing at least double of the decay amount. Even at 5h queue most people will have some slippage, at least overnight. Stay tuned! Just keep focusing on researching and building a decent number of all three, and keep them producing. This guide will provide a quick review of some Woodelves basics as well as some general strategic recommendations based on what weve learned about Woodelves in the wiki, crunching some numbers, and playing through the chapter. But at L4 the whole queue takes only 2 hours! Here, you dont have that option. If you are an elf upgrading marble, youll likely end up dropping 1-2. And you will need at LOT of badges, so idling portal will definitely have an impact. Each residence upgrade requires more than 30k. Like us now! Use spells to increase culture, request people to boost main hall. Workshops change size and shape for both elves and humans. You will also need a good chunk of sentient goods for construction and upgrades, but none of that should be a significant problem for Chapter 18 players. I was wrong. Look at the URL at the top of your game It is used to produce refined marble from marble, which, you will use in the forest fabrication to produce. The big unknown is ascended planks that will be needed for all of them. The information on this site is intended to help and encourage Elvenar players. Play Elvenar Now: http://InnoGam.es/h92R !Available subtitles: EN, DE, FR, IT, ES, PL, PT (PT/BR), NL, CZ/SK, DK, FI, GR, HU, NO, RO, RU, SE, TR.Enjoy the . However, there will be other occasions where the other province will ask for huge amounts of currency, or ask for some rare resources that you cant find every day. In Elvenar you can upgrade almost every building, improving the production and the look of your city. OK, so far we dont know the names of production buildings, so well be using the code names for now. For a better experience, please enable JavaScript in your browser before proceeding. the game just about is listed there. As you can see, production is pretty symmetrical across different types. Knowing how to revive the souls of the lost races is not enough! Keep running 3 hr productions, even in the overnight. Thats going to give you more space for other buildings that will be required to keep things running properly in your town. #18. There are other small culture items youll be able to build as well, which you can sneak into road ends: They help, but they dont add all that much; the majority of the Mana youll need will come from the larger buildings. Or it might be entirely made up. Keep this in mind as you decide which to unlock, first. This guide will provide a walkthrough of the game of Elvenar and all the things you need to know to be off to a great start and well on your way to your very own Elven Empire! Explore the vast World Map to acquire the knowledge of your wise ancestors and discover new technologies. Complete quests. Ideally 40 squares of factories for each type of basic, crafted and magical good is the aim. Mana continues, to accrue until it hits a maximum amount, at which. Upgrading residences is much easier in the Woodelves compared to the orcs! Calculate approximately the surplus or deficit of supplies by taking the amount in step 4 and minus the amount in step 1. Rally your fellowship to help you get your culture as high as you possibly can. I cannot help but to think that this game is just another Pay 2 win kind of game because everytime is asking to rush the constructions and you have to pay for it. In chapter IX, we rid our cities of the ugly orcs and welcome the wonderful Woodelves! The Elvenar are very satisfied that their descendants finally seem to focus on their own matters. Now, if the intro above didnt get the message across The following post is potentially a one giant spoiler for the upcoming chapter. You have plenty of time to work on building and producing Mana, and then Mana decay will start to become very important! Welcome to Elvenar! Build at least 3 forest fabrications as soon as you are able to. Gamers Gems of Knowledge All rights reserved. The workshops are expensive! Tags: Embassies, Preview Previous Post Elvenar Embassies - Research Preview Use research to unlock new buildings, then get right to building them! So the whole setup is very similar to how Advanced Trader produces seeds and unurium. JavaScript is disabled. Even completing the first batch of research will give you more options on hand, and options that will work for you immediately. It is used to educate and share information, to improve the player's game and have more fun! Which leaves us with a big unknown in ascended steel. These advanced creatures thrive on everything natural, and you will find that they can build the most amazing things in and from nature. I dont really see a case for building BTG up to L30+ there are plenty of other wonders that you should be using those KPs on. Well see . within your game! Your gold and population needs will determine the number you need ultimately. had to be directly touching. Mar 30, 2018. The Woodelves have come out of hiding and will show you how you should be dealing with those random dangerous races you have been awakening and empowering so far. They are expensive in supplies, and you wont need as many as you did for the Orcs & Goblins chapter. In this enchanting city-builder you can play as an Elf, be close to nature and give to your city a more magical plant-like look. The forest glade starts out as size 4x2 and grows to 5x4. Or you can choose the engineering Humans option and be the founder of an industrialized powerhouse with medieval style. Had never needed BTG before Ch17, but did in the end build it at lvl1 to help settlement production. So here is how guest race production setup looks like: This looks more complicated than production cycle for Chapter 17. Follow this up with a few 15 minute, 1 hr or 3 hr runs as you have time for. Here is some information on leveling up the Portal dimensions, caps, production times and construction / upgrade costs: This time around we only have 2 research items to unlock to get every level here (L1/L2 right away, and L3/L4 a bit later). It was a place of prosperity and knowledge, where development reached the most unimaginable peak! But since nobody likes waiting, you might want to spend some common currency (your regular coins) to buy research points and bypass the wait time. Oh, and we get settlement-specific streets again in this chapter. I don't like that. In the Woodelves chapter, goods production can seem confusing at first, as there are even more new buildings than we're used to getting in previous chapters.
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