The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Easy Permanent Solution To Dark Face Facegen Bug - Skyrim Special If you have multiple NPCs, you can hold down Ctrl and left click each entry so all of them can be selected. 4. After the CK has finished, all of your newly exported FaceGen data can be found in the Overwrite folder of your mod list. Updates your NPC faces to match body in a quick and efficient way. New comments cannot be posted and votes cannot be cast. A popup will show containing your mod list. I appreciate the attempt. - The black head seems to happen no matter what. Oh my I dont know how I didnt think of that, I took the formIDs and compared them to the list of FaceGen files but obviously they didnt match up 100%. Open the Creation Kit and click File > Data. It did not. Skyrim: Creation Kit Tutorial - Export FaceGen Data - YouTube Any way of fixing this or it is just something we have to learn to live with? You want to leave out the first 3 digits, because if the NPC is from a DLC, those first 3 will be "020", "030", or "040" in the FormID, but the .nif and .dds files will still start with "000". This mod is needed to extract all unique heads to allow you customize their textures. - Head nifs from the old game will work in the new game due to a degree of backwards compatibility and they will not exhibit the black head problem. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Her face is not discolored in my game, but if she is in yours, use this. If you're still looking for a solution, this is what I do: go to https://skyrimcommands.com/npcs, and enter in the last 5 digits of the 8 digit code (so, for example, if you wanted to know what NPC was 00017935.nif, type in "17935" and boom - it'll tell you "Storn Crag-Strider"). Launch TES5Edit/SSEdit. facegen data is definitely being output to the data directory. It would make sense for them to change it so facegeom data was saved in a folder named after your own plugin, because then you could get rid of the old grey face bug by simply adjusting your load order. The third-party CommonLibSSE library is licensed under the MIT license. For vanilla followers, the new Creation Kit creates new facegen data under the Skyrim.esm and under the Mod.esp folders every time the esp file is saved (and everytime i select the "Upload file to Bethesda.net" option). easymod/faq.md at master focustense/easymod GitHub Find the entries for the head mesh itself. So to get the corresponding facegen files, you need to change the first two numbers to 0. I opened up my entire current load order at once in SSEEdit to figure out which plugin was the last file to modify that record (note: the Race record, not the Actor record), which in my case was the USSEP plugin. It dawned on me that if there was a mod that ran a script every 6 seconds there might be a universal resolution. The Elder Scrolls V: Skyrim Special Edition. Just made my first weapon in Blender and want to know how to port over to Skyrim. If you want all the NPCs in your load order to use the individualized face textures for each race. Copyright 2023 Robin Scott. New: Added some code to detect broken facegen NIF file, New: Can ignore NPC's EDID (suggested by DarthAncalagon), Change: Separate IgnoreLists to another INI file, named DarkFaceIssueReporterIgnore.ini, fixed an issue: can not turn off creating console command batch file, minor changes: removed some unnecessary logs from log file (suggested by Gaznevada), minor changes: added version info to log file (suggested by Gaznevada), Added ui for 'CreateDebugLogFile','CreateConsoleCommandBatchFile','DarkFaceCollectorFilename' options, Added some races(should be ignored) to INI file, minor changes: some logs changed or fixed, added a log to print out headparts in NIF for helping to fix issues, fixed an issue: when close the main menu with 'create DarkFaceCollector option' checked, will still create collector file. Choose 'Apply Script.' and run Skyrim - NPC Facegen Patcher. Put Mrissi after anything that changes Khajiits. That step is sometimes overlooked by mod authors - which also explains some black faces. Copyright 2023 Robin Scott. Thanks for the tip. Well, that depends on what's causing the blackface bug in your case. So if there if a way to export FaceGen Data with xEdit I would be glad to know it. I tried to see if those numbers showed up under the NPC in xEdit and couldn't find anything, I found which FaceGen file was Storn's due to the .dds preview but the number isn't with him in xEdit, if you know what I'm saying. !These two mods are a fix for the Mannimarco black face bug that can happen in VR, or in general!! Check the last texture entry but one. I also opened the face mesh in NifSkope, and it looks fine there. Again: Regenerating facegen data won't help most of the time - on the contrary: You will most likely screw up your beautiful NPCs UGH misinformation is the worst. Do you mean that, moving the facegen files generated under the Mod.esp folder to the Skyrim.esm and only packing then the ones under Skyrim.esm will solve the problem? Multiple mods that do the same thing will cause issues. Skyrim Special Edition Mod Troubleshooting, Fangs and Eyes - A Vampire Appearance Mod. The mesh and textures were correctly generated and can be found in my data folder (also correct filenames, they correspond to her Editor ID). I don't know why people still advice regenerating facegen data. Use caution. I never before have ran/installed so many mods as I did now (my current build), that's why I have (now) some NPCs with black faces bug. My knowledge regarding NPCs largely stems from creating followers / NPCs for small quests and working with NPC overhauls. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Install hundreds of mods with the click of a button. Multiple mods that do the same thing will cause issues. A tint mask with "wrong" base settings should lead to a noticable difference in colour, but not to a dark brown face. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Skyrim Generate Facegen DataAnother trick for spawning multiple NPCs However, Fluff's Hybrid Khajiit appears to remove the racial face tint layers with indexes 4, 5, 6, 17, and 18 from KhajiitRace and replace them with new layers with indexes 24, 26, 36, 27, and 28 respectively. This tool was created to allow you to easily use different meshes/textures per race on Skyrim's playable races. Other than that currently no idea, sorry Can confirm, totally messed up the NPCs that WERE working. For this you will need the full 8 digit code with the correct first 3 digits referencing the correct DLC. Skip the Patching section if you are only wanting to create new FaceGen Data. now definitely will not add same npc to console command batch file again and again. If you have multiple NPCs, you can hold down Ctrl and left click each entry so all. These "missing facegen data" issues are rather rare and very special cases. Source code on GitHubThis work is licensed under the MIT License. I then tried also regenerating facegen data with Fluffjiits, MrissisTales, and my patch loaded in the CK which also did not resolve the issue. There are also no conflicts as she is a new NPC added by Palaces & Castles Enhanced. The other way I could possibly get the right FaceGen files is to delete all of them and then export the files of the female NPCs like you can do in Creation Kit. This may be an issue having to do with quads verses triangles, but I'm not sure yet. So then, patch making time. In the right pane, find and select the NPC (s) with broken faces. Reinstall the conflicting mods. You currently have javascript disabled. How to solve the black faces bug? :: The Elder Scrolls V: Skyrim You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. now can check records which is not in master file, by selecting them then choose '2. Dark Face Issue Reporter - Nexus Mods :: Skyrim Special Edition Been trying for hours to get Fangs and Eyes - A Vampire Appearance Mod to work again. - It's possible a bug in the new CK is involved regarding saving of the facegeom data. a xEdit Script to find "Dark Face Issues" and address them, then create console command batch files for checking in game. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. I've run into this problem too. This means it will work for mods such as VHR - Vanilla Hair Replacer. This only happens for vanilla NPCs. Fixed! Select the altered NPCs and press Ctrl+F4 to export their FaceGen data. Face Discoloration Fix at Skyrim Special Edition Nexus - Nexus Mods This is a completely new NPC, so there can be no other mods creating conflicts by editing her (no patch mods depending on the .esp). Most likely a missing (or unreadable) tint mask. By the way I wouldn't use a 3rd party tool as a merit for something, especially if it didn't have any updates for more than a year. His FaceGen file is titled "00017935.dds" but that number appears nowhere under him in xEdit. Press question mark to learn the rest of the keyboard shortcuts. facegen - Reddit post and comment search - SocialGrep Valve Corporation. Thank Bethesda for the shiesty BS, Soft. No glitches or bugs at all. In Skyrim, when you changed the face of a vanilla NPC all facegen data was generated only under the folder "Skyrim.esm" In Skyrim Special Editionm when you cange the face of a vanilla NPC the facegen data is generated under two folders: "Skyrim.esm" and "Mod.esp" (where Mod.esp is the name of the mod changing those faces. Thanks for pointing that out. I think that this is what is happening: * Mod A adds a new face for Lydia under the Skyrim.esm folder and the ModA.esp folder, * Mod B adds a new face for Lydia under the Skyrim.esm folder and the ModB.esp folder, * The game loads the face for Lydia under ModA.esp folder + the face for Lydia under the Skyrim.esm folder added by Mod B + the face for Lydia under the ModB.esp folder. TBH, I'm not sure what exactly happens here. I've attempted to use the Creation Kit to generate facegen data (select actors to regenerate face data for, press CTRL+F4) to no avail. New way of handling facegen data for NPCs in SSE - The Nexus Forums So for example, if you wanted to spawn Storn you'd type in "player.placeatme 04017935" (without the quotes). You can do this by selecting the entry for the NPC in the Creation Kit, and pressing Ctrl + F4. Basically you want to check which tintmask texture is attached to the head mesh. fixes dark face bugs (optional but recommended), ONLY NECESSARY IF YOU GET THE BLACKFACE BUG WHILE PATCHES ARE INSTALLED, WON'T FIX EVERY INCOMPATIBILITY, if Lyall appears with his face black colored, Or you will probably get dark face issue :>, Because the CK wouldn't let me Save Facegen, This not a fix but if you have grey face bug or whatever it works. Should fix the void face bug, if you get it, Prevent a crash on startup when using broken mods with bad race (RNAM) data; an error will be printed to the SKSE log instead. I also can't see anything obviously wrong regarding poor Padma. First, pick one mod that alters NPC faces and use just that one. Enter as many NPCs as you want in this format, (but if you're spawning more than 5 or 6, I recommend using multiple files so the NPCs don't get all clustered together), save the file as a .txt, then in Skyrim hit the ~ key to bring up the console and type "bat
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