5e whip feat

Beastmasters Daughter D&D 5e Module Review. When wielding a rapier or scimitar, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike, Preemptive Strike, Showboating Attack, and Whirlwind Defense, if you want to include these new Battle Master maneuvers. My code is GPL licensed, can I issue a license to have my code be distributed in a specific MIT licensed project? At what level can you cast Thorn Whip? At certain levels, your class gives you the Ability Score Improvement feature. If so the language needs to specify that. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. This characters goal is not necessarily to deal damage but to harass their enemies and manipulate the battlefield with a reach weapon. Watch. Strength based melee attacks is a D&Dism based on Victorian prejudice that medieval weapons were crude and heavy, so Im wouldnt miss the Strength based fighter much That said the Polearm Master + Sentinel combo should be enough to keep Strength based fighter builds alive and well. d4 with Piercer adds 0.5 damage, d6 adds 0.75 damage, d12 adds 1.5 damage, etc). -Trip: Succeeds, target must Dex Save or be Prone FrogReaver As long as i get to be the frog Jul 21, 2019 #5 Blue said: I think Id edit Polearm Master so that (at least) the extra attack requires wielding the weapon two-handed, and have Spear Master require wielding handed. Pretty straight-forward. So a dagger theoretically deals the same damage, also has the finesse property, and has a longer range than the whip. It wasn't the intention. Can you maintain a grapple you are no longer capable of initiating? As-is a whip is basically just a dagger that deals slashing damage and has a 10 ft. reach. B . You know who doesnt have proficiency with whips? Design Notes: More or less the same as Bludgeoning Master, I felt the morningstar needed its own feat, so I gave it a little twist. How would it combine with that subclass and the Defensive Duelist feat? You have advantage on attack rolls against a creature you are grappling, as well as against creatures that are grappling you. How do I grapple/drag an unconscious ally? Anyway, thanks for the opinion. Snap up this epic adventure on the DMs Guild for just $10. Who will be brave enough to disarm this labyrinth, unravel the Orders secrets, and confront the potentially deranged archmage? It's completely fine and opens up a nich. So I didnt quite get around to sickle, trident and war pick, nor blow gun, darts, net or sling, but between the martial feats in the Players Handbook and these, I think 95% of peoples weapon fantasies should be covered by now! JavaScript is disabled. This feat allows a character to choose one level 1 spell from another class. Unfortunately, I havent had a chance to playtest the feat or the items just yet. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform in conjunction with a thrown dagger attack: Disarming Attack, Distracting Attack and Precision Attack*. *Plus Blinding Strike and Disabling Strike from this list. This limits them as an off-hand weapon choice whereas daggers would still be of use there. Hilariously though, youd be better off wielding a dagger since it has a 20 ft. thrown range compared to the whips 10 ft. reach. This way youre not choosing between flavor and damage, youre choosing between damage and crowd control. The failure of my new weapon properties to excite the D&D masses left with me a problem, as I still want my weapon choice to mean something it drives me a little crazy that wielding a mace in Dungeons & Dragons is almost identical to wielding a quarterstaff, shortsword, scimitar or spear. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 5/bound until player releases or Dex Vs Dex contest succeeds I cannot recommend this HIGHLY enough. Copyright 2023 | MH Magazine WordPress Theme by MH Themes, Product Review: Yeti X World of Warcraft Edition, Kobold Fight Club: Balanced Encounters on the Fly, Making Custom Monsters Using D&D Monster Maker, Great Weapon Master and Sharpshooter 5e Calculator, D&D 5e Character Build: Swashbuckler Rogue, RPG Math: Calculating the Average Dice Roll. Heres what my Anti-Tank Eldritch Knight uses the Whip for. I would have thought the Swashbuckler pretty much covers duelling! I had been considering a whip using bugbear who was a lion tamer in a circus and retooling a shield to loo like a wooden chair! Divine Strike using a whip would be fun. Follow Up: struct sockaddr storage initialization by network format-string, Theoretically Correct vs Practical Notation. Charger 8. A die is expended when you use it. I found your article very responsive and easy to understand. I LOVE THIS ADVENTURE!. It made me think of important details. Indeed, the idea of this post actually came to me when I was trying to devise a Whip Master feat for an Indiana Jones style explorer I wanted to be able to disarm, trip and distract with my whip which naturally led me to the Martial Adept feat, and its access to the aforementioned manoeuvres. My primary intention is to disarm. Do roots of these polynomials approach the negative of the Euler-Mascheroni constant? forcing a strength saving through on a successful attack to potentially disarm your opponent in the same way you trip or grapple. Grab 120 new magic weapons at least one for each weapon type in the Players Handbook. Youve got Indiana Jones, Catwoman, and most importantly, Nicholas Cage as Ghost Rider. Otherwise, it's competing against Slasher and imo falls a little short. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a whip: Disarming Attack, Distracting Strike, Lunging Attack, Sweeping Attack, Trip Attack and Brace (UA)*. I may combine this with Halfling Paladin riding a war dog (love the idea of a tiny dude on a dog with a lance). The Defensive Duelist feat allows you to one of those things, and the Martial Adept feat allows you to do the other two, but only once per short rest. The DnD Druid 5e class is a living conduit for the natural world, that bends the forces of nature and the primal elements to their whim, and even has the mystical ability to become the animals they protect.The Druid is an excellent answer for a party that's missing some roles. Ed Greenwood, creator of Candlekeep and the Forgotten Realms. Thorny Ki. Anyway, for wielding a spear in two hands probably best to take PAM, but if you want to build a kick ass one-handed spear wielder, here we go. Learn more about the Wizard of Combat GMing course and my D&D 5e Combat course here! Message PHB: Too situational. If we give rogues proficiency with whips the weapon now has a niche. The aura extends 5 feet from you in every direction, but not through total cover. With practice, I will dual wield whips (with Green flame blade) and dancing rapier. I havent yet, but its still on the to-do list! One of the biggest issues is that a rogue would be great with a whip but they cant use one since they lack proficiency with whips. In terms of balance, Ive tried pitching all of these as being better than a simple +1 to hit and attack, that an improved attribute would get you (otherwise what would be the point in taking the feat, when +2 Strength/Dex would get you that bonus, as well as one to your saving throws, and related skills etc.? Then reduce the number of maneuver to dice to 1. Mind Sliver TCoE: Intelligence saves tend to be low, so this is easy, reliable damage at range. Once the creature has been grabbed, you can move in a direction opposite it and drag it with you at half your speed unless it is two or more sizes smaller. Its been a while since my last homebrew post on here, so I figured for my birthday and the release of Super Smash Bros. A die is expended when you use it. -Disarm: Succeeds, item drops at Players feet A feat that was used as a prerequisite for another feat or ability cannot be removed unless a rule says it is . That was the intention. One of my players wants the ability to grapple other creatures at range when using a whip (think Indiana Jones wrapping his whip around things). Plenty of other famous characters use whips and look slick as hell doing so. Now, criticals as written are not that powerful, but many D&D playing tables have house rules that boost them considerably. Who wins a Grapple contest if the checks tie? In the Castlevania series,Vampire Killer, is an artifact of the Belmont Clan and has been passed down many generations to slay Dracula wherever and whenever he pops up. Seriously, this thing is ridiculous. 5 wis (ranger) 5 cha (rogue) 5 feat Total of +20 initiative. As the players get embroiled in the librarys tangled web of politics and personal enmities, dark forces are at work trying to uncover Candlekeeps fabled Vault of Secrets. When you wield a javelin or spear, you gain the following benefits: *Plus Acrobatic Defense, Blinding Strike, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike and Preemptive Strike from these maneuvers. Design Notes: For me short blades are useful for either very close work, which I reflect in the first effect of this feat, or for dealing a deadly blow to a prone or surprised opponent, reflected in point two. While you are wielding a whip, other creatures within your whip reach provoke an opportunity attack from you when they stand up from prone while within reach of your weapon. Casting Time: 1 action. But I think DMs can make a call about whether this extended range would include those extras. If we think about what a weapon master can do in combat with their chosen tool, then we start to think about the tricks and stunts already covered by the Battle Master archetypes maneuvers. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on LinkedIn (Opens in new window), the Aim feature that came out in Unearthed Arcana, an Errata update of the Players Handbook, the arguably overpowered Great Weapon Master feat, The Best Battle Master Maneuvers (incl. I wish it worked well with Booming Blade, but natively that only has a reach of 5'. So far my plan has been to start as a Fighter and take Duelist so I get +2 damage, and then try to maneuver so I can force opportunity attacks whenever possible. Once per turn, one of your attacks with a whip can deal an extra 1d4 damage to a target on a hit. There are 29 spells in D&D 5e that involve making attacks and have their ranges doubled by the Spell Sniper Feat. This makes it un-desirable for any class that gets Extra Attack. Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. Sword Master: Id have it make all swords (short, long, great) finesse weapons for the character, making all swords not just the rapier, good primary weapons for Dexterity based martial classes. You either gain a +2 bonus to range attack rolls, or you learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a javelin or spear: Distracting Strike, Feinting Attack, Lunging Attack, Pushing Attack, Riposte and Trip Attack*. Or I could build in a limited Defensive Duelist-style parry add your proficiency bonus to your AC but only a number of times equal to your Dex modifier per rest.? POLEARM MASTER FEAT I rarely see them used which is a shame for a weapon with so much flavor. My first attempt at this feat offered a +2 bonus to attack, but really, when playing a knife thrower, the fantasy is all about making as many attacks as possible like this guy. Just making one attack with the weapon seems enough. First of all, whips arent light weapons. I'll look into Ranger a little more, the game I was going to ended up being Pathfinder rather than 5e, and I ended up using a Ranger there, but haven't really looked into a Ranger with a whip, other than Hunters Mark. I wonder if you should only be able to enter a defensive stance only when no hostile creatures are around you though? the third bullet kinda stacks with the second which is not common in other feats like GWM. I should probably include that. I was just suggesting other options to work with it. Of course you dont get sneak attacks (unless you multiclass) but it provides some really great utility. When I came upon the solution I knew it was right (It was originally once per round, but after a suggestion in the comments section I amended to once per attack action, to fit in with action surge). I had to go back to my days ofWorld of Warcraft when I played a Warlock duringThe Burning Crusade for this whip. Benefit: You no longer provoke attacks of opportunity when attacking with a whip. When you have advantage on a melee attack roll, and you hit, you can reroll 1s and 2s on your damage dice. Yes its simple, but its also excruciatingly dull. As a shortcut to calculate the expected damage increase from Piercer, divide the die size by 8 (i.e. On the subject of Divine Smite though, thats something thats in desperate need of a nerf IMHO).

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5e whip feat