Tarrasque emerged in Casmaron from the Pit of Gormuz in -632 AR.It took three months to destroy most of the nearby nation of Ninshabur and force the elite to hide in magically-shrouded Tabsagal, where they eventually succumbed to famine, disease, and suicide.After exterminating Ninshabur, it turned west and rampaged into Avistan, destroying the city of Oppara in the process. DEFENSE. Tarrasque CR 25 Source Inner Sea Gods pg.
304, Pathfinder RPG Bestiary pg. This immense reptilian beast towers over the surroundings like a dinosaur, all teeth and horns and claws and thrashing spiked tail. Pathfinder SRD (Paizo) d20SRD Facebook; D&D Wiki; BoLS; BoLS Facebook; Lexicanum; Lexicanum Facebook; D&D - RPG News; Tarrasque . Aura frightful presence (300 ft., DC 27) Defense. ... Tarrasque. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque… Regeneration (Ex) No form of attack can suppress the tarrasque's regeneration—it regenerates even if disintegrated or slain by a death effect. You are viewing the legacy Pathfinder Reference Document website. Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. N Colossal magical beast. XP 1,638,400 . Herald, Tarrasque This immense reptilian beast towers over its surroundings, all teeth and horns and claws and thrashing spiked tail. Magic Resistance: The tarrasque has advantage on saving throws against spells and other magical effects. Tarrasque, The Armageddon Engine The most powerful spawn is Tarrasque, whose legend spread across countless worlds beyond Golarion. Its destruction of the nation of Ninshabur and its march across Avistan in –632 AR culminated in the destruction of the flying Shory city of Kho before this spawn was sealed away in a remote cavern. On a 1 to 5, the tarrasque is unaffected. Reflective Carapace: Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. Tarrasque (B1) CR 25 XP 1,638,400 N Colossal magical beast Init +7; Senses low-light vision, scent; Perception +43; Aura frightful presence (300 ft., DC 27).
The tarrasque uses its Strength to modify Acrobatics checks made to jump, and has a +24 racial bonus on Acrobatics checks made to jump. Tarrasque CR 25.
Traits Legendary Resistance (3/Day): If the tarrasque fails a saving throw, it can choose to succeed instead. Init +7; Senses low-light vision, scent; Perception +43.
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